Ok, so I'm shitty at updates, I know, I know. Holidays, work, uncertainty, an infant and all the other excuses.
The real reason I have been avoiding an update is because I've been struggling with a core feature of the game, the card system. Originally I thought using cards instead of buttons would add a unique way to mix up the simplistic combat you normally find in these games. Well, that and add another way to sneak dirty pictures into the game. The problem was they just ended up making everything more complicated. I'm not a big fan of repeatedly running into brick walls with my designs. I find it's better to reevaluate if you feel like you aren't getting anywhere. So after some rethinking I've come up with a combat system that splits the difference (not quite as cool as the cards but much simpler) and a way to add some simple pictures. This also solved some UI layout issues I was having as well.
There isn't much in the way of progress to show at this point. I've made all the code changes to switch to the new system and remove all the old code for the cards. I also did a UI pass to simplify and pretty things up a bit. I'm not in love with the new look it but it's clean and cohesive and a fair step up from what I had before. System wise, all the buttons function accept for the special attacks simply because I haven't created any. You can attack the enemy and be attacked. I'll be done with the "combat over" screen within a few days or so. We are also working on getting the text done for the first encounter and nailing down our style/feel. Once we can get one down we won't be too far from releasing a tiny little proof of concept demo.
Stay tuned, I'll try to be better about these updates.
-Terrordoll
P.S. Here are a few screens of the new UI. Feel free to leave comments, thoughts, etc.
Location Screen: http://i.imgur.com/iD9OFKt.png
Combat Screen: http://i.imgur.com/XdClxXb.png
Any updates or is the game on hold?
ReplyDeleteOn hold temporarily. My writer dropped out and I can't handle doing all the code and the content by myself. Right now I'm trying to figure out a decent way to reconfigure the game to rely less on written content and more on activities, decision making and images. Those things are generally much less of a burden on me. The alternative is roll the project over to Unity and make a legitimate, top down RPG. Unity uses C# which is what Essence was written in so the transition wouldn't be too rough. The biggest issue is just dealing with the massive change in scope. If you have any thoughts feel free to share them. I don't want to abandon the project but I'm just not sure how to proceed.
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