Monday, November 10, 2014

Late Update;

    I told myself I would stick to updates every few days or once a week at the latest. It's turned out to be not as easy as I had planned. I don't always have enough time to code and write an update and lately I've been choosing to get something done rather then post. No more excuses though, I'm going to be better about posting these, even if for no other reason than I said I would.

    On the positive side, I've been pretty busy. I created a few new controls from scratch which was a bunch of work up front but will save some time and add more flexibility down the road. I also got combat working in a rough state. The goal was to get the flow staked out so we can begin building on that functioning skeleton. So as of now you can draw a hand of cards, inspect those cards, choose a card to play and see the result of that card damage wise. I'm pretty happy with the progress so far.

  The goal for this week is to get the combat text working. In order to get this really working I'll need to implement sub-types into card suits. A punch would be a sub type of a physical attack. As of right now, you can only play a physical card as an attack. Once sub types come in you'll have a variance in physical card types you can choose to play. I'll also need to get in victory conditions in order to implement all the text. This needs to get done soon anyways so that you can actually explore.

  Hopefully I can have this all done by Friday if I don't get distracted. I'll hop back on when it's done and post an update. At some point I'll post more info about the game and figure out how to upload pictures so you can see the UI and the progress.

Until then!

Terrordoll

 

No comments:

Post a Comment