Thursday, October 23, 2014

    We had a little scare this last week. Our one month old daughter had to spend a few days in the hospital due to a virus and an infection. Normally it wouldn't have been a big deal but since she was so young they kept her for a few days for observation. Needless to say it's been a stressful and scary few days. I hope none of you fathers ever have to watch your child go through a spinal tap, it was heart breaking. Everything is all good now and both mommy and baby are safe at home resting. So on to some better news!

    A friend of mine has jumped in to help with writing and brainstorming. In a few short days the combat system design is already much more fleshed out layered than before. We are headed in a good direction. 

    That being said, I haven't had much coding time lately. I've made some styling and formatting changes to the combat screen to buy some more real estate. I have cards appearing on screen that are actual generated objects from player stats and random rolls. When you select a card in your hand you get a detailed view and a set of button to continue or choose a different card. The next few days and likely the weekend will spent cleaning this up and likely getting damage calculations in. 

    We are still a few weeks out from having combat functioning in rounds with basic AI and win/defeat implemented. As we get closer I'll post a few more pics. 

-Terrordoll

No comments:

Post a Comment