A friend of mine has jumped in to help with writing and brainstorming. In a few short days the combat system design is already much more fleshed out layered than before. We are headed in a good direction.
That being said, I haven't had much coding time lately. I've made some styling and formatting changes to the combat screen to buy some more real estate. I have cards appearing on screen that are actual generated objects from player stats and random rolls. When you select a card in your hand you get a detailed view and a set of button to continue or choose a different card. The next few days and likely the weekend will spent cleaning this up and likely getting damage calculations in.
We are still a few weeks out from having combat functioning in rounds with basic AI and win/defeat implemented. As we get closer I'll post a few more pics.
-Terrordoll
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